Simulation System Inaugurated

SHAH ALAM: Army Chief General Zulkiple Mohd Kassim officially launched the service’s new simulator system on Monday (Aug. 14). The Small Arms and Leadership Immersive Virtual Training Simulator (VIRTSIM) is now fully operational at the Army Simulator Centre at Kem Sirajuddin in Gemas.

Due to a conflict in schedule, I was unable to travel to Gemas for the ceremony on Aug. 14 so we have to rely on the release from the Army. Malaysian Defence had reported on the acquistion of the VIRTSIM previously.

Zulkiple (five from right) and other top Army officials with the VIRTSIM demo team

The contract for the simulator system was signed publicly during DSA 2016.

Flumen Technologies for the Army’s Virtual Immersive Training Simulator (RM33.8 million)

Flumen Technologies took part in Indodefense 2016 likely in a sale push for the simulator in Indonesia. I have no idea whether it was successful or not.

Zulkiple with soldiers demonstrating the VIRTSIM. Note the training M4.

A demonstration of the capability of the VIRTSIM was displayed at the opening ceremony at the simulator centre.

Soldiers demonstrating the VIRTSIM at the opening ceremony.

A release from Berita Tentera Darat stated that Zulkiple during the media conference says Malaysia was the third user of VIRTSIM after the US and UAE.

“This is the latest technology which will allow the Army soldier to upgrade their combat skills either individually or in groups, in all manner of condition.

“A soldier typically needs 10 sessions of training to master the skills needed for combat which are relatively costly but with the new simulator, we can reduce the cost as they may need only to conduct two sessions of field training after undergoing eight virtual sessions,” he added.

Get Ready Fire, the VIRTSIM demo

According to its manufacturer,

the virtual immersion training, three squads of soldiers could execute tactical missions, including movement to contact, cordon and search, area recon, room clearing, and force on force. Soldiers were able to monitor their progress as the system provided real-time capture of all engagements for immediate, or after action, review and analysis by trainer and soldier.

Users were fully immersed in individual skills, tactical squad behavior and mission rehearsals without wires or tethers. Wireless stereo head-mounted displays provided each trainee with an independent 360-degree view of any virtual environment, enhanced by muscle-stimulation technology, functional replica weapons and other elements to provide realistic training effects

Ready to Rumble

— Malaysian Defence

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